[Date updated: 2023/08/04(Fri) 06:56:02]
 Whats the correct way to render/paint/draw translucency(refraction, reflection, caustics)
  Basically placing the shadows&lights, values, shapes of the form
  Based on the objects and the scene?
  
  How do you either mathemathically or structurally solve the render of it?
  

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